﻿
#ifndef __Scene0913_SCENE_H__
#define __Scene0913_SCENE_H__

#include "cocos2d.h"
#include "Player.h"

USING_NS_CC;

class Scene0913 : public Scene
{
public:
    static Scene* createScene();
    virtual bool init();
    CREATE_FUNC(Scene0913);

private:
	int self_pos;//自己的位置
	void loadPlayerUI(Player* player);
	char getPlayerCharPosition(int pos);

};

#endif // __Scene0911_SCENE_H__
